For the first time in several years I recently managed to make it to one of the UK’s premier RPG gatherings, GROGMEET, a joyous celebration of roleplaying games hosted by Dirk of The Grognard Files. And this time… I TOOK PHIL… so we decided, ‘what the fluff!’ and recorded our reflections on a cracking weekend and, into the bargain, I also gamed with Stormbringer RPG fan and GM Andrew Beck so I roped him in to reflect on gaming, whether Newcastle Brown is really beer and some other stuff. Mostly gaming though.
Join us!
That re-bound Stormbringer RPG we talked about, put together from a knackered GW 3rd edition:
For this almost-delve into Moorcock’s dark and inspired quest fantasy The Warhound and the World’s Pain, I’m joined by author, playwright and Games Master David Griffiths. Inevitably, we ended up going down various routes in a wide-ranging conversation including Target Books (again), Moorcock and other inspirations, roleplaying games and, eventually, The Warhound and the World’s Pain, which is getting a fresh coat of paint thanks to Joe Monti and Saga Press and their brand-new hardcover Von Bek collection (releasing in December). We will follow up on this in the next few weeks with a deeper delve.
We also discuss Dave’s latest play, inspired by the events that led an under-sexed weirdo to produce the infamous Malleus Maleficarum, The Hammer and Helena.
This is the latest of Dave’s plays to be staged by Arts Groupie, a Liverpool-based Community Interest Company. Check out their website for more details, including Dave’s take on the Dickens classic ghost story, The Signalman.
Pig-bombs, priests in daisy dukes, dressing down the Theocrat of Pan Tang and getting torn apart by dogs are just some of the highlights as I’m joined in D&Ts once again by Steve Round to talk Stormbringer gaming and this time he’s brought the whole damn party.
The wandering beer table returns and, as a reward to the gang, we debut an all-new lazily assembled table of rubbish demon-bound quest goodies.
So join Steve, Chloe, Sara, Roddy, Jay, Richie and Ceirun as we board the Merciful Servant and reflect on what it takes to save the Young Kingdoms from the overbearing and stagnant forces of Law!
Content warning: The Void campaign is Moorcockian and therefore spicy. And Steve tries a smoked beer. Horrific!
You can find the full write-ups of The Void campaign and more on Steve’s blog – Cruising For a Musing
For our latest exploration of multiversal gaming, friends of the show Dave and Steve bring games mastering knowledge and expertise to Derry and Toms (as well as a couple of afternoon libations of course).
Whilst we consider whether Stormbringer is the Moorcockian RPG to rule them all, we also yak about the lineage of the Stormbringer RPG (see terribly boring powerpoint slide below), gaming as shit-kickers, when games get too meta, cat character sheets, how to nail the dream realms, playing games in Littlewoods cafe, and memories of Oyster Stout (all bad).
You can catch up with Dave and Steve’s gaming escapades at:
Also, I refer to Ted’s Stormbringer modifications in the intro to this show and you can read his latest thoughts on the games application of Sorcerers and Summoning over on the Tomb of Tedankhamen.
Simon Perrins joins me in Derry and Toms to discuss Moorcock, art, comics, Tolkien, TV adaptations, role-playing games, tortured poet musicians we adored in our youths and generally go totally fugazi.
Simon is the man behind our banner art, logo, Gerard Arthur Connelly portraits and pretty much our entire visual identity. Follow him on Twitter and check out his store.
Listen to BITR Breakfast in the Ruins Radio on Radio Garden.
Imagery and stuff we discuss along the way:
White Dwarf #57
Thrud and Eric of Boneymaloney – Carl Critchlow
Fighting Fantasy Book 9 – Caverns of the Snow Witch
Imagine Magazine January 1985 – Cover by Rodney Matthews
The Nomad of Time – Grafton Edition – Cover by Melvyn
The Tolkien Bestiary – David Day – Illustration of The Fall of Numenor by Ian Miller
Ted AKA @tedankhamen joins me in Derry and Toms for the second leaf of our Summer diptych musing on Moorcock, gaming and whatever else enters our eyeline.
Some choice cuts in here including miniature bashing, Tolkien (again), a shock Strongbow appreciation story, chaosium-isms… but mostly some good, chewy thinking on modelling Moorcockian worlds and cosmology. I also bang my BoL drum again.
You can check out the Tentacled Whisperer of Secrets Discord by making an offering to… THE TENTACLED WHISPERER… or just check out his profile. He’s pretty lax on gatekeeping for an ancient deity of unspeakable power.
Check out and subscribe to Jim Kirkland’s newsletter and read his spoiler-free review of The Citadel of Forgotten Myths.
Our banner art and logo is by Simon Perrins. Follow him on Twitter and check out his store. Listen to BITR Breakfast in the Ruins Radio on Radio Garden.
Moorcock and RPGs Part Four – Sandboxing the Multiverse
We’re back in Derry and Toms to talk gaming again, this time with CLARKY THE CRUEL.
Dave gets shocked by the crap number of TV channels we had in the UK as kids, Clarky tells us about his sandboxing adventures beyond the ultraworld, and I get inspired. And we digress. Obviously.
You can find Clarky’s Dissecting Worlds podcast archive and all of his game logs on his blog (including entries by yours truly describing the action from the perspective of post-apocalypse fiction powerhouse Roy Saveloy).
We’re back in Derry and Toms and returning to Moorcock’s influence and presence in RPGs in the company of Ralph Lovegrove, host of the Fictoplasm Podcast and designer of STORMHACK!
We talk Moorcock (obviously), gaming, podcasting and other bits n bobs, as well as Ralph’s own take on the Moorcockian role-playing game… STORMHACK!
We also mention Appendix N and other recommended reading lasts from RPGs such as RuneQuest.
Moorcock RPGs and the Journal of Gerard Arthur Connelly
Phil, Loz and I celebrate an all too brief interlude in lockdown life to drink weird porters and muse upon Moorcock’s treatment at the hands of tabletop role-playing games.
Phil taunts us with her syrupy beer avoidance skills, two-man canoes get far too many mentions and Loz gatekeeps Moorcock RPG play (the rotter).
Also, The Journal of Gerard Arthur Connelly debuts with chapter one. There are 5 more to come (and if I don’t get pelted with rottent tomatoes I may write more).
I’ve been thinking about how to vary the content on the show and one of the ideas generated is to do an ‘audio book’ version of an old write-up of one of Loz’s Moorcock themed games from a few years years ago.
Gerard Arthur Connelly is a character I created over 25 years ago (perhaps more) and have returned to regularly over the years. Being lazy and just playing variations of the same bod seems suitably Moorcockian.
I’ve shared some of the progress to date with patrons and, as nobody has told me it’s shit, I’ve done some more AND added some music. It’s still a work in progress and the atmosphere music is just to plug a gap until I get around to doing something original for it (probably with some help from Neil and Johnny Royale). I also realised when I got to the last chapter it was never finished so I haven’t recorded that yet. Will have to have a big splurge on the writing front if I decide to continue with it.
Once the individual chapters have had some more attention they’ll probably end up being dropped at the end of regular shows as an episodic deal or, if they don’t really end up working they’ll just stay on the Patreon site as oddities for our glorious patrons.
July is looking like a busier month (at last), I should have The Eternal Champ ep 2 uploaded this week, I’m catching up with Natasha a week tomorrow to round off The Jewel in the Skull and later this month Loz and I will embark upon our tour of the Corum books.
In other news the Gollancz Collection is finally almost complete. They may lack inspiring covers but they are definitive texts and are excellent reading copies. Sadly a lot of my older 60s, 70s and 80s editions are getting a bit fragile.
Finally for today, I just concluded play on Dirk the Dice’s terrific three-part Hawkmoon RPG scenario Casa De Mercurio.It was a ton of fun with a great plot, tons of Moorcockian flavour and a great group of players.
Incidentally, Dirk’s latest episode of The Grognard Files is all about the Hawkmoon Role-Playing Game and other associated bits and bobs. It’s required listening as always. Even if you’re not a gamer Dirk and Blythy’s observations on the Hawkmoon series of novels and the games they inspired are as astute, warm and informative as ever. Check it out here.